
Liam Sjöholm
Generalist Programmer
Specialization
Dependency oriented threaded execution of systems
Automatically run your gameplay systems asynchronously with the help of EnTT and a dependency oriented job system.

Featured Games
Traum
Player
Physics
Particles
Post Processing
Camera Movement
Player
Shadows
Height Fog
Alien Prospect
Screen Space Reflections
HBAO
Cascaded Shadow Mapping
Optimizations
Animation System